2K hiring trends
What 2K's hiring actually looks like over time — which roles stay open, which get pulled, and where headcount is really going.
Last checked 02 October 2026
124
Open now
74
Filled or pulled
45
Teams hiring
Open the longest
A role that stays open for months usually means the bar is high, the pay is off, or nobody is saying yes.
| Role | Location | Opened |
|---|---|---|
| Gameplay Design Director | Burnaby, British Columbia, Canada | 2.1 years ago |
| Senior Associate / Associate Manager, Asia Marketing | Tokyo, Chiyoda, Japan | 1.5 years ago |
| Localization Language Lead, German | Madrid, Spain | 1.4 years ago |
| Localization Language Lead - Italian | Madrid, Spain; Madrid, Spain | 1.4 years ago |
| Localization Language Lead, French | Madrid, Spain | 1.4 years ago |
| Senior Product Manager - unannounced IP | Los Angeles, California, United States; Novato, California, United States | 1.4 years ago |
| Senior Gameplay and Animation Engineer | Brighton, England, United Kingdom | 10 months ago |
| Lead Technical Artist - Shaders | Brno, South Moravian, Czechia | 10 months ago |
| Lead Technical Artist - Shaders | Brighton, England, United Kingdom | 10 months ago |
| Senior Gameplay Designer | Burnaby, British Columbia, Canada | 9 months ago |
Roles posted more than once
These roles were taken down and then advertised again — a revolving door, and worth asking about in an interview.
| Role | Times posted |
|---|---|
| Producer | 2 |
This page gets better with age. It is built from a daily record that started the day we began watching 2K. Every day it runs, there is more history here that cannot be reconstructed from anywhere else — because the original posts are deleted.
Job posts get deleted. We keep them.
FirstIn watches company job boards at the source and tells you the moment a role opens — and keeps the record after it's taken down, so you can see what really happened to a team's hiring.