2K hiring trends
What 2K's hiring actually looks like over time — which roles stay open, which get pulled, and where headcount is really going.
Last checked 19 August 2026
116
Open now
6
Filled or pulled
46
Teams hiring
Open the longest
A role that stays open for months usually means the bar is high, the pay is off, or nobody is saying yes.
| Role | Location | Opened |
|---|---|---|
| Gameplay Design Director | Burnaby, British Columbia, Canada | 2.0 years ago |
| Senior Associate / Associate Manager, Asia Marketing | Tokyo, Chiyoda, Japan | 1.4 years ago |
| Localization Language Lead, German | Madrid, Spain | 1.3 years ago |
| Localization Language Lead - Italian | Madrid, Spain; Madrid, Spain | 1.3 years ago |
| Localization Language Lead, French | Madrid, Spain | 1.3 years ago |
| Senior Technical Product Manager, Data Science | Los Angeles, California, United States | 1.1 years ago |
| Senior Gameplay and Animation Engineer | Brighton, England, United Kingdom | 9 months ago |
| Lead Technical Artist - Shaders | Brno, South Moravian, Czechia | 9 months ago |
| Lead Technical Artist - Shaders | Brighton, England, United Kingdom | 9 months ago |
| Senior Full Stack Server Engineer | Shanghai, China | 8 months ago |
This page gets better with age. It is built from a daily record that started the day we began watching 2K. Every day it runs, there is more history here that cannot be reconstructed from anywhere else — because the original posts are deleted.
Job posts get deleted. We keep them.
FirstIn watches company job boards at the source and tells you the moment a role opens — and keeps the record after it's taken down, so you can see what really happened to a team's hiring.