Epic Games hiring trends
What Epic Games's hiring actually looks like over time — which roles stay open, which get pulled, and where headcount is really going.
Last checked 19 August 2026
166
Open now
0
Filled or pulled
15
Teams hiring
Open the longest
A role that stays open for months usually means the bar is high, the pay is off, or nobody is saying yes.
| Role | Location | Opened |
|---|---|---|
| Product Management Director (Platform) | Cary,North Carolina,United States | 10 months ago |
| Product Management Director (Platform) | BLANK,BLANK,Multiple Locations | 10 months ago |
| Senior UI Programmer | Porto Alegre,Rio Grande do Sul,Brazil | 10 months ago |
| Social Media and Content Ops Director | Cary,North Carolina,United States | 9 months ago |
| Partnerships Director – Talent | Cary,North Carolina,United States | 9 months ago |
| Partnerships Director - Talent | BLANK,BLANK,Multiple Locations | 9 months ago |
| Design Director, Battle Pass | Cary,North Carolina,United States | 5 months ago |
| Design Director, Battle Pass | BLANK,BLANK,Multiple Locations | 5 months ago |
| Design Director, Battle Pass | Vancouver,British Columbia,Canada | 5 months ago |
| Design Director, Battle Pass | Montreal,Quebec,Canada | 5 months ago |
This page gets better with age. It is built from a daily record that started the day we began watching Epic Games. Every day it runs, there is more history here that cannot be reconstructed from anywhere else — because the original posts are deleted.
Job posts get deleted. We keep them.
FirstIn watches company job boards at the source and tells you the moment a role opens — and keeps the record after it's taken down, so you can see what really happened to a team's hiring.