FirstIn Know the second a job opens.

Riot Games hiring trends

What Riot Games's hiring actually looks like over time — which roles stay open, which get pulled, and where headcount is really going.

Last checked 19 August 2026

162
Open now
1
Filled or pulled
27
Teams hiring

Open the longest

A role that stays open for months usually means the bar is high, the pay is off, or nobody is saying yes.

RoleLocationOpened
Staff Software Engineer, Services - Unpublished R&D ProductShanghai, China3.9 years ago
Senior Game Product Manager, Monetization and Growth - FFGS/金铲铲之战Shanghai, China2.0 years ago
Principal Game Designer, Competitive Systems - VALORANTLos Angeles, USA; Mercer Island, USA1.1 years ago
Principal Software Engineer, Client - Wild RiftShanghai, China1.1 years ago
Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided)Sydney, Australia1.1 years ago
Senior Game Designer, Balance - Wild RiftShanghai, China1.1 years ago
技术美术,渲染 - Unpublished R&D Product (Contract)Shanghai, China1.1 years ago
Game Designer, Combat - Unpublished R&D Product (Contract)Shanghai, China1.1 years ago
Senior Manager, Software Engineering (Graphics)- League of LegendsLos Angeles, USA1.0 years ago
Senior Manager, Software Engineering, Platform Engineering - VALORANTLos Angeles, USA; Mercer Island, USA12 months ago
This page gets better with age. It is built from a daily record that started the day we began watching Riot Games. Every day it runs, there is more history here that cannot be reconstructed from anywhere else — because the original posts are deleted.

Job posts get deleted. We keep them.

FirstIn watches company job boards at the source and tells you the moment a role opens — and keeps the record after it's taken down, so you can see what really happened to a team's hiring.