FirstIn Know the second a job opens.

Riot Games hiring trends

What Riot Games's hiring actually looks like over time — which roles stay open, which get pulled, and where headcount is really going.

Last checked 02 October 2026

166
Open now
81
Filled or pulled
28
Teams hiring

Open the longest

A role that stays open for months usually means the bar is high, the pay is off, or nobody is saying yes.

RoleLocationOpened
Staff Software Engineer, Services - Unpublished R&D ProductShanghai, China4.0 years ago
Senior Game Product Manager, Monetization and Growth - FFGS/金铲铲之战Shanghai, China2.1 years ago
Principal Software Engineer, Client - Wild RiftShanghai, China1.3 years ago
Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided)Sydney, Australia1.2 years ago
Senior Game Designer, Balance - Wild RiftShanghai, China1.2 years ago
技术美术,渲染 - Unpublished R&D Product (Contract)Shanghai, China1.2 years ago
Game Designer, Combat - Unpublished R&D Product (Contract)Shanghai, China1.2 years ago
Senior Software Engineer - Hextech, GameplaySydney, Australia1.1 years ago
Senior Manager, Software Engineering, Platform Engineering - VALORANTLos Angeles, USA; Mercer Island, USA1.1 years ago
Senior Software Engineer, VALORANT - Release EngineeringSydney, Australia1.0 years ago
This page gets better with age. It is built from a daily record that started the day we began watching Riot Games. Every day it runs, there is more history here that cannot be reconstructed from anywhere else — because the original posts are deleted.

Job posts get deleted. We keep them.

FirstIn watches company job boards at the source and tells you the moment a role opens — and keeps the record after it's taken down, so you can see what really happened to a team's hiring.