Riot Games hiring trends
What Riot Games's hiring actually looks like over time — which roles stay open, which get pulled, and where headcount is really going.
Last checked 02 October 2026
166
Open now
81
Filled or pulled
28
Teams hiring
Open the longest
A role that stays open for months usually means the bar is high, the pay is off, or nobody is saying yes.
| Role | Location | Opened |
|---|---|---|
| Staff Software Engineer, Services - Unpublished R&D Product | Shanghai, China | 4.0 years ago |
| Senior Game Product Manager, Monetization and Growth - FFGS/金铲铲之战 | Shanghai, China | 2.1 years ago |
| Principal Software Engineer, Client - Wild Rift | Shanghai, China | 1.3 years ago |
| Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided) | Sydney, Australia | 1.2 years ago |
| Senior Game Designer, Balance - Wild Rift | Shanghai, China | 1.2 years ago |
| 技术美术,渲染 - Unpublished R&D Product (Contract) | Shanghai, China | 1.2 years ago |
| Game Designer, Combat - Unpublished R&D Product (Contract) | Shanghai, China | 1.2 years ago |
| Senior Software Engineer - Hextech, Gameplay | Sydney, Australia | 1.1 years ago |
| Senior Manager, Software Engineering, Platform Engineering - VALORANT | Los Angeles, USA; Mercer Island, USA | 1.1 years ago |
| Senior Software Engineer, VALORANT - Release Engineering | Sydney, Australia | 1.0 years ago |
This page gets better with age. It is built from a daily record that started the day we began watching Riot Games. Every day it runs, there is more history here that cannot be reconstructed from anywhere else — because the original posts are deleted.
Job posts get deleted. We keep them.
FirstIn watches company job boards at the source and tells you the moment a role opens — and keeps the record after it's taken down, so you can see what really happened to a team's hiring.